Brendan O'Callaghan Ratliff - composer, sound engineer and game developer.
I'm also Audio Director at
Cardboard Sword
where we've just released
The Siege and The Sandfox and
are working on the forthcoming game
Transmission.
I specialise in:
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Game music, sound design & audio production
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Design & implementation of realtime dynamic/procedural game music systems in Unreal Engine (C++ and Blueprint);
at Cardboard Sword I write and maintain our in-house audio middleware, including a standalone DAW and various Unreal Engine plugins.
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General gameplay and game systems coding; dev tooling; build engineering
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Location sound recording & audio post production for TV, film, radio and podcast
Freelance clients include:
Featured work
A selection of game, film, radio drama and commercial composition. All compositions, arrangements, instrumental performances and production by me.
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Our stealth metroidvania game, released in early 2025
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Recent blog posts
This is a placeholder while I test GitHub Pages as a blogging platform.
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Posted on 2025-10-31
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