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My name is Brendan O'Callaghan Ratliff and I'm a composer, sound engineer and game developer.

I'm also Audio Director at Cardboard Sword where we've just released The Siege and The Sandfox and are working on the forthcoming game Transmission.

I specialise in:
  • Game music, sound design & audio production
  • Design & implementation of realtime dynamic/procedural game music systems in Unreal Engine (C++ and Blueprint); at Cardboard Sword I write and maintain our in-house audio middleware, including a standalone DAW and various Unreal Engine plugins.
  • General gameplay and game systems coding; dev tooling; build engineering
  • Location sound recording & audio post production (film, TV & radio)
  • Audio software & web/mobile app development


About me:

Born into a family of musicians and continuing a lineage of Irish traditional fiddle playing from the age of 6, I also received classical violin and piano tuition and taught myself various other instruments (guitar, bass, flute, etc) in my early teens. Since then I've been performing, recording and composing professionally, as well as producing 8-bit/chiptune music in the demoscene under the name Syphus since the early 1990s. When in the 2000s chipmusic finally became cool enough to perform in public, I gigged around the world as Syphus with my Commodore Amiga and a keytar; particular highlights included two Chiptune Alliance tours of Britain, and Blip Festival in New York.

Back in the studio I've been commissioned to produce original musical works for a wide range of clients including BBC Radio 3 Drama, BBC Radio 4 Drama, Sunderland A.F.C., Newcastle United Foundation, The Centre for Process Innovation, We Are Strongness and FME; and for numerous games on PC/Mac, consoles and mobile.

Right now I'm lucky enough to be fulfilling a lifelong dream: making video games! As Audio Director at Cardboard Sword I spend most of my time coding our in-house DAW and middleware, composing our music, and handling all sound design production and implementation. I also step in as a gameplay programmer and build engineer when required.


Freelance clients include:

BBC
NHS
Nike
Adidas
END. Clothing
JD Sports
Roots & Wings
Atomhawk (Sumo Group)
Newcastle United Football Club
Sunderland AFC
The Deli Film Co
Nexus Travel
Zentia
Parkdean Resorts


Academic / Employment History:
  • Degree: BA (Hons) in English Literature & Music, Newcastle University (2004)
  • Degree: MA (with Distinction) in Music, Newcastle University (2006)
  • From 2008 to 2010 I worked at Newcastle University's Culture Lab, supporting and tutoring on its MRes degree course in Digital Media and gaining experience in software and hardware development, workshop fabrication, video production, interactive art installations and studio engineering.
  • From 2004 to present I've also worked freelance as a web, mobile app & hybrid desktop app developer, having delivered projects for clients including the NHS, King's College London, Newcastle University, the Great North Children's Hospital and the West End Refugee Service. I also develop open-source music software for fun - available on my GitHub.
  • I composed music for various games in the late 00s and 2010s, notably:
  • Before entering the games industry proper, I gained a lot of experience in other film sound disciplines - Foley, sound design, scoring, dubbing and mixing - by collaborating with local film makers alongside my freelance location sound and audio post work.
Other work:

I also still have some availability for film and TV location sound recording work and can supply my own kit including:

  • Sound Devices 633 recorder; SQN mixers; Zoom F8/F4/H5 backup recorders
  • microphones by Neumann, Sennheiser, Audix, Sanken, Oktava, Tram, OST and LOM
  • 4 channels of radio (PMSE licensed)
  • timecode
  • fully insured - PLI and PII
I also offer:
  • audio post production for film, TV and commercials
  • podcast/radio editing and post
  • location Foley and VO recording

I'm not taking on new web development work right now, but I still maintain apps and platforms I've delivered for charities and non-profits in the past.

My GitHub is where you can find my open-source software and hardware projects, such as:
  • GlueMidi - a MIDI routing taskbar app for Windows
  • Fcp2Rpp - converts Final Cut Pro and DaVinci Resolve XML to Reaper projects
  • Fader3 - schematics, 3D printer STLs and accompanying config app for a long-throw, 3-fader 14bit MIDI controller of my own design
  • AmigaPal - a sample converter for preparing audio samples to use on Amiga
  • Open Amiga Sampler - schematics, PCB design and STLs to produce a low cost, high quality version of the classic parallel-port Amiga 8bit audio sampler cartridge (with my pal mnstrmnch)
  • Lots of small, handy things such as Ableton control scripts, Roli Lightpad apps, Amiga-related things and fun older projects that...might still work

Contact:

To get in touch, please email me: brendan [ at ] echolevel [ dot ] co [ dot ] uk